Post by Zephon on Jul 13, 2006 17:48:58 GMT -5
If you want to be sucessful on this site, you must learn how to battle. I'll get right to it.
Once you've picked out your Alter power, you must begin a battle by posting the following information before a fight.
Name:
Age:
Side: (HOLY or Native)
Rank:
Alter:
Followed by
Energy: (This will always be 1000 at default, unless you have a Skill Alter)
Health: This will be at 500 for everyone
As the fight progresses, you must change the amount of Energy you have as you use attacks and techniques.
Since you've created an Alter already, you know that you have three major attacks you can use throughout the battle. Every time you use these attacks, a certain amount of energy is subtracted from your overall total.
Whenver you use atechnique, make sure your character says that technique aloud, before typing in parantheses the number of damage (or effect or defense) and energy used .
"Spinning whirlwind STRIKER!!" (180 Damage)(180 Energy)
There are two other ways to use energy other than your three main attacks.
Melee attack, and Defense.
Both of these skills operate on a 1-50 level. This means that you can only use 1-50 points of energy per attack or defense.
Example: J does a spinning punch for 50 Damage (50E)
X: quickly dodges the attack and spins out of the way (50E)
When in battle, you must remember that every time you attack, your turn ends. The fight will continue in this way until yourself or your opponent expires.
Once you've picked out your Alter power, you must begin a battle by posting the following information before a fight.
Name:
Age:
Side: (HOLY or Native)
Rank:
Alter:
Followed by
Energy: (This will always be 1000 at default, unless you have a Skill Alter)
Health: This will be at 500 for everyone
As the fight progresses, you must change the amount of Energy you have as you use attacks and techniques.
Since you've created an Alter already, you know that you have three major attacks you can use throughout the battle. Every time you use these attacks, a certain amount of energy is subtracted from your overall total.
Whenver you use atechnique, make sure your character says that technique aloud, before typing in parantheses the number of damage (or effect or defense) and energy used .
"Spinning whirlwind STRIKER!!" (180 Damage)(180 Energy)
There are two other ways to use energy other than your three main attacks.
Melee attack, and Defense.
Both of these skills operate on a 1-50 level. This means that you can only use 1-50 points of energy per attack or defense.
Example: J does a spinning punch for 50 Damage (50E)
X: quickly dodges the attack and spins out of the way (50E)
When in battle, you must remember that every time you attack, your turn ends. The fight will continue in this way until yourself or your opponent expires.